![]() The DPS classes available are similar to the Rogue and Wizard classes. The Healer and Tank mercenaries are similar to the Cleric and Warrior classes, the two most needed classes in the game. There are currently four classes of mercenaries: Healer, Tank, Melee DPS and Caster DPS. There are some zones that will automatically suspend your mercenaries upon entering the zone. Currently there is a Melee DPS and a Caster DPS. They will taunt if it is set to the main tank role, though it will still attack and behave as a secondary tank if it is not set as main tank.ĭPS Mercenaries: DPS mercenaries lend good DPS to a group or a solo player encounter. Tank Mercenary: Tank mercenaries prefer to melee. These mercenaries can also resurrect players upon death. Healer Mercenary: Healer mercenaries prefer to heal their owner and others in the group rather than engage directly in combat. There are four classes of Mercenaries available - Tank, Healer, Melee DPS and Caster DPS. Some mercenaries may not available until you have completed certain content but there are some apprentice and journeyman ones available to all. There are different levels and tiers available. These merchants can be found using the Find ability.īefore purchasing a mercenary be sure to read the descriptions, cost value, and restrictions. The Liaisons within the Plane of Knowledge and Oceangreen Village will allow you to hire mercenaries of any player race. Mercenary Liaisons can be found in all starting cities and will allow you to hire mercenaries based on their race. They occupy one of the group slots and therefore limit the number of real players that can be in the group. Unlike player pets, these NPCs are not directly controllable by players, though the player can give them general orders, but rather function like a normal party member including taking up a group slot and taking a share of the experience. They are designed for extra support or extra muscle in PvE encounters. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. The Seeds of Destruction expansion is required to access this content. This includes temporary all access gained through using Krono. You must have an all-access account in order to use Journeyman mercenaries. The Apprentice mercenaries are the former Apprentice Tier-V while Journeyman mercenaries are the former Journeyman Tier-V. There are no longer Tiers of mercenaries, only Apprentice and Journeyman ranks. Increased the effectiveness of Subtle Magic from 2% to 3% per rank Increased the effectiveness of Furious Wrath from 1% to 2% per rank Additionally, the following Mercenary Alternate Advancement Abilities have been improved: Additional ranks of Mercenary Alternate Advancement Abilities have been added for levels 101-105. This effect will increase in power with each tier. Added an innate defensive effect that reduces incoming melee damage to Journeyman mercenaries. This corrects an issue where casting target-of-target type spells would not resolve correctly when targeting a mercenary. Healer and damage caster mercenaries will now update their target when casting spells. Identified and corrected an error with melee damage mercenaries that caused them to delete their innate haste item. Increased the evasion of spell damage mercenaries Increased the evasion, offense, and HP of melee damage mercenaries Increased the evasion of healer mercenaries Increased the total HP and evasion of tank mercenaries Level 100+ mercenaries have had their base stats improved: One set can be purchased for Sathir Trade Gems in Lceanium while the other set can be obtained as rare drops from basepop and rare creatures. Two new sets of mercenary equipment have been created for Empires of Kunark. Mercenary equipment slots have been changed from head, chest, primary, and secondary to ear, neck, shoulder, and waist in order to correct a bug that would cause melee DPS and tank mercenaries to become less effective when wielding primary/secondary equipment. There are now four archetypes of mercenary equipment corresponding to each of the four mercenary types: Defender, Soother, Assassin, and Sorcerer. The stats for all levels of mercenary equipment have been improved significantly. Vendors that sell mercenary equipment now sell the newer items. ![]() All existing pieces of mercenary equipment (excluding the Vestments of the Forsaken) are now 'Faded' items that can be converted to newer equivalent level and archetype items. ![]() Mercenary equipment has been simplified and improved:
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